Console
Open the console with the ~ key.
Console commands can be added to config.cfg in the game's root directory to have them executed automatically when the game starts.
Commands
| clear | clear the console |
| listcmds | list all console commands |
| listvars | list all variables |
| help | list all console commands and variables |
| seta <variable> <value> | set the value of a variable |
| savegame <slot> |
save to/load from the specified slot
|
| loadgame <slot> | |
| screenshot | take a screenshot (stored in the game's root directory) |
| pausegame | pause/unpause the game |
| quit | close the game |
Statistics
these toggle real-time stats on the HUD
| statheap | RAM usage |
| statrhi | rendering info |
| statscene | how much stuff is being rendered, and how long it's taking |
| statfx | kfx pool usage |
| statsound | number of sounds playing |
| statobject | number of game objects |
| statplayloop | game loop time, game speed, player location and orientation |
| stattrail | trail pool usage |
| debugai | enables (for the nearest enemy?) and disables AI info display, respectively |
| cleardebugai | |
| statscripts | script object info? |
these print out info to the console
| listammodefs | list all defined ammo types, weapons, actors |
| listweapondefs | |
| listactordefs | |
| listgamevars | list the contents of GameVariables |
| printsoundinfo | audio device and total channels |
| listresolutions | list available screen resolutions |
| scriptmem | script memory usage |
| listRuntimeClasses | native classes in use, their parent class, and class number? |
Visual Diagnostics
enable additional visualizations, or hide elements of the world
| showcollision | sector wireframe; highlighting current, adjacent, and special sectors |
| showbounds | actor bounding boxes |
| showstaticbounds | level geometry bounding boxes |
| showorigins | actor origins |
| showgridbounds | sector bounding boxes? |
| showobjectradius | object collision radii |
| showlinkedareanodes | |
| hidedrawmeshes | do not render level geometry |
| hidedrawactors | do not render actors |
| hidedrawfx | do not render kfx |
| disableanimation | halts all model animation, translation, and rotation |
Testing
manually invoke various aspects of the game
| call <function name> | invoke the specified global function |
| callfile <file name> <function name> | compile the specified file on the fly, and invoke the specified function within it |
| puke <script number> | invoke the specified level script |
| spawnfx <file> |
spawn a kfx at the player's location e.g., |
| testcinematic <mode> |
play a cinematic:
|
| testmusic <file> |
play a music track e.g., |
| testsoundshader <file> |
play a ksnd e.g., |
Key Binds
only controls are listed here, but any console command can be bound to a key for more convenient use
| bind <key> <command> |
bind a command to an input multiple commands can be bound to a single input with multiple bind commands |
| unbind <key> <command> | unbind a command from an input |
| listbinds | lists all current key binds |
| forward | run around |
| backward | |
| strafeleft | |
| straferight | |
| jump | jump |
| attack | fire the current weapon |
| weaponext | select next/previous weapon |
| weapprev | |
| weapon <weapon num> | select the specified weapon |
| automap | toggle map display |
| mapzoomin | zoom map display in/out |
| mapzoomout | |
| menu_activate |
if in-game, bring up the menu otherwise, back out one level |
| menu_up | change menu selection |
| menu_down | |
| menu_left | |
| menu_right | |
| menu_select | select the current menu item |
| menu_back | back out one level in the menu |
| menu_cancel | does nothing? |
Cheats
these don't unlock the cheats, just toggle their effects
| invincibility | player takes no damage |
| spiritmode | toggles spirit mode |
| giveweapons | receive all weapons |
| infiniteammo | toggle unlimited ammo |
| infinitelives | dying doesn't deduct lives |
| allkeys | receive all keys and warp to hub |
| mapall | reveal the entire map, and show actors on the map |
| bigheads | toggle big headed enemies |
| tinyenemies | toggle tiny enemies |
| purdycolors | colorizes world geometry |
| discomode | spirit mode-style lighting and dancing enemies |
| warpcheat <level num> | warps you to the beginning of the specified level |
| warpboss <boss num> |
warp to a boss fight:
|
| showcredits | start the ending credits sequence |
| fly | toggle fly mode |
| showenemies | show enemies on the map |
these are additional cheats that aren't in the cheats menu
| map <filename> |
load the specified map e.g., |
| noclip | toggle player clipping |
| god |
player takes no damage resets on map change, unlike invincibility |
| giveammo | receive ammo of all types |
| gamespeed <speed> | change the speed of everything except Turok (like spirit mode) (0.0 to 1.0) |
| freezeobjects | freezes everything but the player |
Other Commands
| convertobj <file.obj> | model import/export functions |
| exportobj <file.bin> | |
| exportanimobj <file.bin> | |
| makesprite | tool for generating sprite sheets? |
| buildvis <file.map> <subdiv samples (default = 3)> | |
| bugit <title for the bug to report> | bug reporting tools? |
| bugitgo <x y z sector yaw pitch roll> | |
| showmenu <type> | |
| dumplocalizedtext | |
| purgemodels |
Variables
Enter a variable's name to see its current value, default value (in parentheses), and its description.
Set a variable's value with seta.
Input
| cl_msensitivityx | mouse horizontal/vertical sensitivity |
| cl_msensitivityy | |
| cl_mlookinvert | invert mouse vertical axis |
| cl_mousesmooth |
mouse smoothing integer from |
| cl_joylooksensitivity_x | joystick horizontal/vertical look sensitivity |
| cl_joylooksensitivity_y | |
| cl_joymovesensitivity | joystick move sensitivity |
| cl_joystickthreshold | turn acceleration threshold |
| cvarJoyInvertLook | invert joystick vertical look axis |
| in_joystick_xaxis | turning axis |
| in_joystick_xinvert | |
| in_joystick_yaxis | move forward/back axis |
| in_joystick_yinvert | |
| in_joystick_strafeaxis | move left/right axis |
| in_joystick_strafeinvert | |
| in_joystick_lookaxis | look up/down axis |
| in_joystick_lookinvert |
Gameplay
| g_perpolyparticlecollision |
precise projectile collision allows particles with |
| g_extendeddrawdistance |
pushes out the fog wall (applies values defined in defs/mapInfo.txt) see also |
| g_showintromovie | play Night Dive intro on startup |
| g_showgameintros | play Acclaim, Iguana, and Turok intros on startup |
| g_showplayerdeath |
play 3rd person death and respawn cutscenes falling death cutscene will always play regardless of this setting |
| g_weaponbobbing | replace weapon running animation with simple weapon bob |
| g_autoswitchnewweapon | automatically switch to new weapons when picked up |
| g_environmentsounds | play environmental sounds (roars, chirps, etc.) |
| g_violencelevel |
|
| g_headbob | camera motion when running forward/backward and jumping |
| g_turnbob | camera tilt when turning/strafing |
| g_viewgroundtrack | tilt camera up/down when going up/downhill |
| g_underwaterbob | camera waver when in water + warping effect while underwater |
| g_showcrosshair | show a crosshair on the HUD |
| g_drawhud |
HUD + screen coloration turning this off completely disables the HUD, including the weapon wheel, messages, and the crosshair it also disables view coloration (pickup/damage flashing, underwater blue tinting) |
| hud_opacity |
affects lives, life force, health, and ammo does not affect messages, the weapon wheel, crosshair, or view coloration (pickup/damage flashing, underwater blue tinting) |
| g_drawweapon | render first person weapon model |
Graphics
| r_fxaa | enable anti-aliasing |
| r_bloom | enable bloom |
| r_bloomthreshold | brightness threshold for a pixel to create bloom |
| r_bloomalpha | bloom brightness (0.0 to 1.0) |
| r_lightscatter | enable "god rays" |
| r_lightscatterexposure | "god ray" brightness |
| r_useocclusionquery | use occlusion queries |
| r_water_refraction | distortion when looking through water surfaces |
| r_water_reflection | reflective water surfaces |
| r_simpleactorshadows | blob shadows under actors (no shadows at all when disabled) |
| r_finish | force GPU command sync |
| r_rhimaxanisotropic | anisotropic filter quality |
| r_fov | vertical field of view |
| r_saturation | post-process for adjusting brightness without washing out colors |
| r_saturationpower | brightness adjustment (1.0 is no adjustment) |
| r_saturation_r | brightness red, green, and blue tinting |
| r_saturation_g | |
| r_saturation_b |
Audio
| snd_volume | effects volume scalar |
| snd_musicvolume | music volume scalar |
| g_altsoundtrack |
|
| snd_hardwarereverb | enable echoes in caves, catacombs, level 8 |
Video
| v_width | display resolution |
| v_height | |
| r_rhirenderfamily |
graphics API (ignored on Mac/Linux) options are |
| v_refresh | full-screen refresh rate |
| v_windowed | windowed mode |
| v_borderless | in windowed mode, hide window borders |
| v_vsync | enable vsync |
| v_displaymonitor | index for which monitor to render to |
Other Variables
| g_language |
|
| developer |
allows the game to load unpackaged files also causes the game to output some additional information to the console |
| kf_basepath |
the game's root directory defaults to the folder the game's exe is in can be an absolute path, or relative to the default |
| con_alwaysShowConsole | keep console output visible, even when the console is closed |
| con_showfps | show the framerate in the top-right of the HUD |
| con_stickySpeed | how long (in ms) a key needs to be held in the console before beginning to repeat |
| cl_maxfps | FPS cap (limited to 60) |
| r_testspiritcolors | activates spirit mode lighting |
| cl_bugreportsavebackbuffer | |
| cl_maxlatetics | |
| r_zfarextent |
fog distance adjustment positive values push it out, negative values pull it in (default this can be used to extend the fog beyond |
| r_gridboundocclusionmultiplier | |
| r_waterplaneocclusionmultiplier | |
| r_maxocclusionunit | |
| jobs_prioritize | |
| v_depthsize | |
| v_stencilsize | |
| v_buffersize | |
| v_displayrestart | internal use only |
| in_profilejoybuttons | |
| g_dumpmapscripts |
